Board: 5×5×5 cube (125 cells). Squares addressed by file (a–e), rank (1–5), and level (A–E). Example: c3C is the center.
Pieces (per side): 1 King, 1 Queen, 2 Rooks, 2 Bishops, 2 Unicorns, 2 Knights, 10 Pawns. White starts on levels A–B; Black on D–E; level C starts empty.
Special piece — Unicorn: Slides along triagonals (all three axes change simultaneously), giving 8 unique directions with no 2D analogue.
Movement: Rook slides along 1 axis (6 directions). Bishop slides along 2 axes (12 directions). Queen combines Rook + Bishop + Unicorn (26 directions). Knight leaps 2+1 in 3D. King moves 1 square in any of 26 directions. Pawns advance by rank or level and capture diagonally forward.
Win condition: Checkmate. No castling, en passant, or double-step pawns.